Thursday, April 18, 2019

GLOG Class: Priest



For the past couple of months I've been working on my own version of GLOG but set in a Dark Souls-esque universe which I'm calling Life After Death.

I won't go too much into the details but here's what you need to know to understand the priest class.

The Gods are dead. But God's don't really die. They are really just personifications of ideas, ideals, and concepts. From law, insects, and boomerangs there was a God for everything. But dead Gods don't vanish, their energy pools together in the heavens.

Men who tap into the cosmic energy of dead Gods are called priests. People who do this never know what powers they'll unlock, it's as if you put 100 different drinks into a heterogeneous mixture and poured out a cupful of it, everyone will get a different combination of Godly power.

Also just so you know, a turn is 10 minutes, and after 10 turns the world resets and monsters come back to life. This is my own completely original idea.

So here's the actual class.

The class was inspired by Daniel Sell's post called An Infinity of Gods.

Almost all of the abilities were stolen from that post but I did have to rewrite most of them and invent some new ones.

I'm not 100% happy with the class. While I like the idea and many of the powers I wish I could come up with more and better, ideas.

For example, 651 is Knots. It's a very passive ability that may not come up all that often.

I would prefer that all the abilities were active and required creativity. But there's 216 options, it's hard to come up with that many unique and fun powers. I've worked on this project for weeks now and I think it's good enough for now, and I want to work on other stuff so hopefully my players will like it when they see it.

Why does this class exist?

Well for one seeing Mr. Sell's blog post inspired the whole idea of the Gods are dead and priests are simply tapping into their leftover strength. I really like the idea thematically and I wanted it to be a codified game mechanic.

This is also why I didn't use another already made Cleric/Priest class. They don't fit with the setting.

3 comments:

  1. Wow, there is a whole lot of goodness wrapped up in this! I'm a huge fan of the "d666 and use all the permutations" thing! Since 111 only learns one spell and one ability, that ability is stronger, yes?

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    Replies
    1. I'm glad you like it! It feels weird looking at this again, it's been a long time.

      I could have made this more clear but the idea was that if you rolled 111, you got both the spell concentrate AND the ability because it's your primary aspect.

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  2. Very interesting information, worth recommending. However, I recommend this: Denver to Vail Shuttle

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